Actually, without misusing mines it would be completely impossible to beat this map, as the player starts with a few infantry units and gets attacked bu tanks, artillery, and a huge number of infantry from two sides. I played it once with MK3terraner and it was considerably harder as GIs carry only 2 mines. I had to "cheat" and put a few more starting units to stand a chance in the first few turns until I could research basic tanks and artillery.
I like the layout of the map, I think it's the best non-story map. The basic AI is not that smart strategically, but it's not specific to the map, it's an inherent ASC problem. Augmenting it with scripts would surely help a lot.
Another problem inherent to ASC is that when the map size and unit count goes up, the AI turn takes really long, some turns took over 5 minutes even on a fairly good PC.
One other problem I discovered: once I developed attack satellites, no one can harm me anymore. I don't suggest giving the enemy a ton of anti-orbital weapons, that would make it too hard, but at lest they could receive (or build) a high-flying fighter or two late in the game.
AI Maps
Moderator: Moderatoren2
Re: AI Maps
yes I only recently found out about attack satalites - ECLIPSE is turning my whole army to rubble with them on the Karr map at the moment.
Attached version gives the AI attack satalites. Fix's some of the problems you have identified.
I am getting better at giving the AI a balanced force. Am currently testing a desert map that I will post here once I have everything working.
Yes its a problem with big maps that the AI takes a long time to make its move. But big maps are more fun so I dont see a way around this other than buying a very expensive computer (or I could install ASC on one of the big UNIX servers at work, but my employers would not be happy if I did that). Back in the day I remember my old 486 PC taking half an our to run a Battle Isle turn, so ASC taking 5 minutes isnt so bad
Attached version gives the AI attack satalites. Fix's some of the problems you have identified.
I am getting better at giving the AI a balanced force. Am currently testing a desert map that I will post here once I have everything working.
Yes its a problem with big maps that the AI takes a long time to make its move. But big maps are more fun so I dont see a way around this other than buying a very expensive computer (or I could install ASC on one of the big UNIX servers at work, but my employers would not be happy if I did that). Back in the day I remember my old 486 PC taking half an our to run a Battle Isle turn, so ASC taking 5 minutes isnt so bad
- Dateianhänge
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- forest3.zip
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Arkmorn (Consolidated Outworlds)