Ich habe gerade mal schnell eine neue Funktion in ASC eingebaut zur Analyse solcher Event-Probleme.
www.asc-hq.org/asc-2.6.0.3.zip
Schau mal unter Debug / show event status nach, wie der Status der Events ist.
Eine korrigierte Kartendatei mit verbesserten Event-Bedingungen nehme ich gerne entgegen und baue sie in ASC ein
[Kampagne] Karte 14
Moderator: Moderatoren2
Re: [Kampagne] Karte 14
Noch ein Hinweis: mit Ctrl-S kann man den Inhalt des Fensters abspeichern.
- Sonnenfeuer
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- Beiträge: 25
- Registriert: Mo 17. Feb 2014, 00:11
Re: [Kampagne] Karte 14
#fontsize=18#Event Information
#fontsize=14#Destroyed at capture#fontsize=11#
Trigger 0 finally_failed
Trigger 1 finally_failed (inverted)
Event Untriggered
#fontsize=14#Montral Destroyed at Perimeter#fontsize=11#
Trigger 0 finally_fulfilled
Event Executed
#fontsize=14#Perimeter#fontsize=11#
Trigger 0 finally_fulfilled
Event Executed
#fontsize=14#Montral zu Automatic#fontsize=11#
Trigger 0 fulfilled
Event Executed
#fontsize=14#rd4#fontsize=11#
Trigger 0 finally_fulfilled
Event Executed
#fontsize=14#Destr. radar 4#fontsize=11#
Trigger 0 finally_fulfilled
Event Executed
#fontsize=14#rd3#fontsize=11#
Trigger 0 finally_fulfilled
Event Executed
#fontsize=14#Destr Radar 3#fontsize=11#
Trigger 0 finally_fulfilled
Event Executed
#fontsize=14#rd2#fontsize=11#
Trigger 0 finally_fulfilled
Event Executed
#fontsize=14#Destr. radar2#fontsize=11#
Trigger 0 finally_fulfilled
Event Executed
#fontsize=14#rd1#fontsize=11#
Trigger 0 finally_fulfilled
Event Executed
#fontsize=14#Destr Radar1#fontsize=11#
Trigger 0 finally_fulfilled
Event Executed
#fontsize=14#Wreckage 5 back#fontsize=11#
Trigger 0 finally_fulfilled
Event Executed
#fontsize=14#Wreckage 4 back#fontsize=11#
Trigger 0 finally_fulfilled
Event Executed
#fontsize=14#Free CRAB#fontsize=11#
Trigger 0 finally_fulfilled
Event Executed
#fontsize=14#Wreckage 3 back#fontsize=11#
Trigger 0 finally_fulfilled
Event Executed
#fontsize=14#Wreckage 2 back#fontsize=11#
Trigger 0 finally_fulfilled
Event Executed
#fontsize=14#right harbour back#fontsize=11#
Trigger 0 finally_fulfilled
Event Executed
#fontsize=14#left harbour back#fontsize=11#
Trigger 0 finally_fulfilled
Event Executed
#fontsize=14#Wreckage 1 back#fontsize=11#
Trigger 0 finally_fulfilled
Event Executed
#fontsize=14#Delete Water Waste 1#fontsize=11#
Trigger 0 finally_fulfilled
Event Executed
#fontsize=14#RF Crab 3#fontsize=11#
Trigger 0 unfulfilled
Event Executed
#fontsize=14#RF Crab 2#fontsize=11#
Trigger 0 unfulfilled
Event Executed
#fontsize=14#RF Crab 1#fontsize=11#
Trigger 0 unfulfilled
Event Executed
#fontsize=14#RF C at right#fontsize=11#
Trigger 0 finally_fulfilled
Event Executed
#fontsize=14#Reinforcment B every 3rd turn#fontsize=11#
Trigger 0 finally_fulfilled
Trigger 1 fulfilled (inverted)
Event Executed
#fontsize=14#Reinforcment A every 3rd turn#fontsize=11#
Trigger 0 finally_fulfilled
Trigger 1 fulfilled (inverted)
Event Executed
#fontsize=14#Reinforcment every 5rd turn, after detecting#fontsize=11#
Trigger 0 finally_fulfilled
Event Executed
#fontsize=14#Horbour Blockade 3#fontsize=11#
Trigger 0 unfulfilled
Event Executed
#fontsize=14#Horbour Blockade 2#fontsize=11#
Trigger 0 finally_fulfilled
Event Executed
#fontsize=14#Horbour Blockade 1#fontsize=11#
Trigger 0 unfulfilled
Event Executed
#fontsize=14#Landing Westside#fontsize=11#
Trigger 0 finally_fulfilled
Event Executed
#fontsize=14#Montral destroed at Capturing#fontsize=11#
Trigger 0 unfulfilled
Event Untriggered
#fontsize=14#Heliblockfield#fontsize=11#
Trigger 0 finally_fulfilled
Event Executed
#fontsize=14#Destroy Detect Tower#fontsize=11#
Trigger 0 finally_fulfilled
Event Executed
#fontsize=14#Control Tower beside to Comp#fontsize=11#
Trigger 0 finally_fulfilled
Event Executed
#fontsize=14#Lose#fontsize=11#
Trigger 0 unfulfilled
Trigger 1 unfulfilled
Trigger 2 finally_fulfilled
Trigger 3 unfulfilled
Event Executed
#fontsize=14##fontsize=11#
Trigger 0 unfulfilled
Event Untriggered
#fontsize=14#Win#fontsize=11#
Trigger 0 unfulfilled
Trigger 1 unfulfilled
Event Untriggered
#fontsize=14#1. RF after Detect left#fontsize=11#
Trigger 0 finally_fulfilled
Event Executed
#fontsize=14#Detected left#fontsize=11#
Trigger 0 finally_fulfilled
Trigger 1 unfulfilled
Event Executed
#fontsize=14#1. RF Detect right#fontsize=11#
Trigger 0 finally_fulfilled
Event Executed
#fontsize=14#Detected right#fontsize=11#
Trigger 0 finally_fulfilled
Event Executed
#fontsize=14#Control Tower#fontsize=11#
Trigger 0 fulfilled
Trigger 1 finally_fulfilled
Event Executed
#fontsize=14#Crab free#fontsize=11#
Trigger 0 finally_fulfilled
Event Executed
#fontsize=14#12 h until Crab freeing#fontsize=11#
Trigger 0 finally_fulfilled
Event Executed
#fontsize=14#Comp Invasion#fontsize=11#
Trigger 0 finally_fulfilled
Event Executed
#fontsize=14#Scinece#fontsize=11#
Trigger 0 finally_fulfilled
Event Executed
#fontsize=14#Military Hints#fontsize=11#
Trigger 0 finally_fulfilled
Event Executed
#fontsize=14#Briefing#fontsize=11#
Trigger 0 finally_fulfilled
Event Executed
#fontsize=14#Wind 80#fontsize=11#
Trigger 0 finally_fulfilled
Event Executed
#fontsize=14#Depot reached without control first#fontsize=11#
Trigger 0 unfulfilled
Trigger 1 unfulfilled (inverted)
Event Untriggered
#fontsize=14#control conquered AFTER depot reached#fontsize=11#
Trigger 0 unfulfilled
Trigger 1 fulfilled
Event Untriggered
#fontsize=14#Destroyed at capture#fontsize=11#
Trigger 0 finally_failed
Trigger 1 finally_failed (inverted)
Event Untriggered
#fontsize=14#Montral Destroyed at Perimeter#fontsize=11#
Trigger 0 finally_fulfilled
Event Executed
#fontsize=14#Perimeter#fontsize=11#
Trigger 0 finally_fulfilled
Event Executed
#fontsize=14#Montral zu Automatic#fontsize=11#
Trigger 0 fulfilled
Event Executed
#fontsize=14#rd4#fontsize=11#
Trigger 0 finally_fulfilled
Event Executed
#fontsize=14#Destr. radar 4#fontsize=11#
Trigger 0 finally_fulfilled
Event Executed
#fontsize=14#rd3#fontsize=11#
Trigger 0 finally_fulfilled
Event Executed
#fontsize=14#Destr Radar 3#fontsize=11#
Trigger 0 finally_fulfilled
Event Executed
#fontsize=14#rd2#fontsize=11#
Trigger 0 finally_fulfilled
Event Executed
#fontsize=14#Destr. radar2#fontsize=11#
Trigger 0 finally_fulfilled
Event Executed
#fontsize=14#rd1#fontsize=11#
Trigger 0 finally_fulfilled
Event Executed
#fontsize=14#Destr Radar1#fontsize=11#
Trigger 0 finally_fulfilled
Event Executed
#fontsize=14#Wreckage 5 back#fontsize=11#
Trigger 0 finally_fulfilled
Event Executed
#fontsize=14#Wreckage 4 back#fontsize=11#
Trigger 0 finally_fulfilled
Event Executed
#fontsize=14#Free CRAB#fontsize=11#
Trigger 0 finally_fulfilled
Event Executed
#fontsize=14#Wreckage 3 back#fontsize=11#
Trigger 0 finally_fulfilled
Event Executed
#fontsize=14#Wreckage 2 back#fontsize=11#
Trigger 0 finally_fulfilled
Event Executed
#fontsize=14#right harbour back#fontsize=11#
Trigger 0 finally_fulfilled
Event Executed
#fontsize=14#left harbour back#fontsize=11#
Trigger 0 finally_fulfilled
Event Executed
#fontsize=14#Wreckage 1 back#fontsize=11#
Trigger 0 finally_fulfilled
Event Executed
#fontsize=14#Delete Water Waste 1#fontsize=11#
Trigger 0 finally_fulfilled
Event Executed
#fontsize=14#RF Crab 3#fontsize=11#
Trigger 0 unfulfilled
Event Executed
#fontsize=14#RF Crab 2#fontsize=11#
Trigger 0 unfulfilled
Event Executed
#fontsize=14#RF Crab 1#fontsize=11#
Trigger 0 unfulfilled
Event Executed
#fontsize=14#RF C at right#fontsize=11#
Trigger 0 finally_fulfilled
Event Executed
#fontsize=14#Reinforcment B every 3rd turn#fontsize=11#
Trigger 0 finally_fulfilled
Trigger 1 fulfilled (inverted)
Event Executed
#fontsize=14#Reinforcment A every 3rd turn#fontsize=11#
Trigger 0 finally_fulfilled
Trigger 1 fulfilled (inverted)
Event Executed
#fontsize=14#Reinforcment every 5rd turn, after detecting#fontsize=11#
Trigger 0 finally_fulfilled
Event Executed
#fontsize=14#Horbour Blockade 3#fontsize=11#
Trigger 0 unfulfilled
Event Executed
#fontsize=14#Horbour Blockade 2#fontsize=11#
Trigger 0 finally_fulfilled
Event Executed
#fontsize=14#Horbour Blockade 1#fontsize=11#
Trigger 0 unfulfilled
Event Executed
#fontsize=14#Landing Westside#fontsize=11#
Trigger 0 finally_fulfilled
Event Executed
#fontsize=14#Montral destroed at Capturing#fontsize=11#
Trigger 0 unfulfilled
Event Untriggered
#fontsize=14#Heliblockfield#fontsize=11#
Trigger 0 finally_fulfilled
Event Executed
#fontsize=14#Destroy Detect Tower#fontsize=11#
Trigger 0 finally_fulfilled
Event Executed
#fontsize=14#Control Tower beside to Comp#fontsize=11#
Trigger 0 finally_fulfilled
Event Executed
#fontsize=14#Lose#fontsize=11#
Trigger 0 unfulfilled
Trigger 1 unfulfilled
Trigger 2 finally_fulfilled
Trigger 3 unfulfilled
Event Executed
#fontsize=14##fontsize=11#
Trigger 0 unfulfilled
Event Untriggered
#fontsize=14#Win#fontsize=11#
Trigger 0 unfulfilled
Trigger 1 unfulfilled
Event Untriggered
#fontsize=14#1. RF after Detect left#fontsize=11#
Trigger 0 finally_fulfilled
Event Executed
#fontsize=14#Detected left#fontsize=11#
Trigger 0 finally_fulfilled
Trigger 1 unfulfilled
Event Executed
#fontsize=14#1. RF Detect right#fontsize=11#
Trigger 0 finally_fulfilled
Event Executed
#fontsize=14#Detected right#fontsize=11#
Trigger 0 finally_fulfilled
Event Executed
#fontsize=14#Control Tower#fontsize=11#
Trigger 0 fulfilled
Trigger 1 finally_fulfilled
Event Executed
#fontsize=14#Crab free#fontsize=11#
Trigger 0 finally_fulfilled
Event Executed
#fontsize=14#12 h until Crab freeing#fontsize=11#
Trigger 0 finally_fulfilled
Event Executed
#fontsize=14#Comp Invasion#fontsize=11#
Trigger 0 finally_fulfilled
Event Executed
#fontsize=14#Scinece#fontsize=11#
Trigger 0 finally_fulfilled
Event Executed
#fontsize=14#Military Hints#fontsize=11#
Trigger 0 finally_fulfilled
Event Executed
#fontsize=14#Briefing#fontsize=11#
Trigger 0 finally_fulfilled
Event Executed
#fontsize=14#Wind 80#fontsize=11#
Trigger 0 finally_fulfilled
Event Executed
#fontsize=14#Depot reached without control first#fontsize=11#
Trigger 0 unfulfilled
Trigger 1 unfulfilled (inverted)
Event Untriggered
#fontsize=14#control conquered AFTER depot reached#fontsize=11#
Trigger 0 unfulfilled
Trigger 1 fulfilled
Event Untriggered
- Sonnenfeuer
- Gefreiter
- Beiträge: 25
- Registriert: Mo 17. Feb 2014, 00:11
Re: [Kampagne] Karte 14
So ich hab den Fehler gefunden
Das Ziel des CRAB ist ja den MBV in Montreal Depot zu bringen
Tja mein gelber CRAB hat den in meinem Dock auf der Straße abgeladen und ist ohne diesen losgeschippert
Als es dann ankam war natürlich kein MBV mehr drin zum abladen
Also für alle die ähnliche Probleme hatten
Beim blockieren der eigenen Hafenausfahrt drauf achten dass keine Straße mehr vorhanden ist wenn man die blockade wieder entfernt
Ich hatte nur die Panzersperren entfernt die ich auf den Straßen erichtet habe
Danach hatter das Crab beim rausfahren einfach das MBV abgeladen lol
so bin gespann wies weitergeht
Das Ziel des CRAB ist ja den MBV in Montreal Depot zu bringen
Tja mein gelber CRAB hat den in meinem Dock auf der Straße abgeladen und ist ohne diesen losgeschippert
Als es dann ankam war natürlich kein MBV mehr drin zum abladen
Also für alle die ähnliche Probleme hatten
Beim blockieren der eigenen Hafenausfahrt drauf achten dass keine Straße mehr vorhanden ist wenn man die blockade wieder entfernt
Ich hatte nur die Panzersperren entfernt die ich auf den Straßen erichtet habe
Danach hatter das Crab beim rausfahren einfach das MBV abgeladen lol
so bin gespann wies weitergeht